Strategy5 min readMarch 15, 2026

Cryptogram Puzzle Tips: How to Solve Cipher Puzzles

Cryptograms are puzzles of pattern recognition. Learn the letter frequency tricks that make even the hardest ciphers solvable.

Unquote is Ward Games' daily cryptogram cipher puzzle — a word game where every letter has been substituted with a different letter, and your job is to decode the original quote. It's the same puzzle for all players each day, making it a shared challenge with streak tracking and time-based scoring. This guide covers the letter frequency analysis, pattern recognition, and deduction techniques that experienced cryptogram solvers use to crack ciphers quickly and consistently.

Frequency Analysis: Your First Move

The most powerful tool in cryptogram solving is frequency analysis — the fact that some letters appear far more often than others in English text. Before trying to guess specific words, scan the cipher for the most frequently occurring letters.

English Letter Frequency (Most to Least Common)

  1. E — by far the most common letter (~13% of all text). The most frequent cipher letter is very likely E.
  2. T — second most common (~9%). Often appears in THE, THAT, THIS, TO.
  3. A — third (~8%). Appears in AND, ARE, AT, AS, and as a standalone word.
  4. O, I, N, S, H, R — the next tier, all appearing 6-8% of the time.
  5. D, L, U — moderately common (3-4%).
  6. J, X, Q, Z — rare (under 1%). If you see a cipher letter appearing only once or twice, it might be one of these.

Start by counting which cipher letter appears most often. Try substituting E for it and see if the resulting patterns make sense. If the most common cipher letter appears before or after many different letters, it's almost certainly E.

Single-Letter Words and Short Words

Short words are your easiest entry points because there are very few possibilities for each:

One-Letter Words

In English, only two words are a single letter: I and A. If the cipher contains a one-letter word, it must be one of these two. Look at context to determine which:

  • If it appears before a verb ("_ think", "_ am"), it's I.
  • If it appears before a noun ("_ book", "_ great"), it's A.
  • If both single-letter words appear, assign both — you now know two letters for free.

Two-Letter Words

Common two-letter words to look for: IS, IT, IN, IF, OF, ON, TO, AT, AN, OR, BE, DO, SO, NO, UP, BY, HE, WE, ME. Cross-reference with letters you've already identified. If you know E, and you see a two-letter word ending in your E-cipher, it's likely BE, HE, ME, or WE.

Three-Letter Words

THE is the most common three-letter word and the most common word in English overall. A three-letter word where the last letter is the most frequent cipher letter (probably E) is very likely THE. Once you identify THE, you know three letters instantly — a massive head start.

  • AND — the second most common. Often follows commas.
  • FOR, NOT, ARE, BUT, HAS, WAS, ALL, CAN — common in quotes.

Pattern Recognition

Beyond individual letters, look for structural patterns in words that narrow down possibilities dramatically.

Double Letters

When you see a word with two identical cipher letters (like XBBYY), the double letters must be one of the common doubles in English:

  • LL, SS, EE, OO, TT, FF, RR, NN, PP, CC — the most common doubles.
  • Double letters at the end of a word: LL (will, all, tell), SS (less, miss, pass), EE (free, see, three).
  • Double letters in the middle: OO (book, food), EE (feel, need), TT (better, letter).

Common Endings

  • -ING — extremely common. If you see a three-letter ending pattern that appears on multiple words, try ING.
  • -TION — four-letter ending. If you see _TION and already know T, I, or N, this confirms it.
  • -LY — adverbs. Two-letter ending appearing on longer words.
  • -ED — past tense. Very common two-letter ending.
  • -ER — comparatives and agent nouns (teacher, bigger).
  • -EST — superlatives (biggest, fastest).

Common Beginnings

  • TH- — the most common opening pair (THE, THAT, THIS, THEY, THEM, THERE, THINK).
  • UN- — negation prefix (until, under, unless, understand).
  • RE- — repetition prefix (really, remember, result).

Apostrophe Clues

Apostrophes are goldmines in cryptograms because they dramatically limit the possibilities:

  • 'S — possessive or "is" contraction (it's, that's, he's). The letter after the apostrophe is almost certainly S.
  • 'T — negative contractions (don't, can't, won't, isn't, doesn't). The letter after the apostrophe is T.
  • 'RE — "are" contraction (they're, you're, we're). Gives you R and E.
  • 'LL — "will" contraction (I'll, you'll, we'll). Gives you L and confirms a double.
  • 'VE — "have" contraction (I've, they've, we've). Gives you V and E.

A single apostrophe word can reveal two or three letters at once. Always start with apostrophe words when they're present in the puzzle.

Hint Usage Strategy

Unquote gives you limited hints that reveal individual letters. Using them wisely can mean the difference between a fast solve and a slow one — or between solving and giving up.

  • Don't use hints early — in the first minute or two, you should be using frequency analysis and pattern recognition. These techniques are often enough to crack the puzzle without any hints.
  • Use hints to break deadlocks — if you've identified 8-10 letters but are stuck on the remaining ones, a single hint can cascade into solving everything else.
  • Hint high-frequency letters — if you're going to use a hint, use it on a cipher letter that appears many times in the puzzle. Revealing a letter that appears once gives you one letter. Revealing a letter that appears twelve times gives you twelve.
  • Hints affect your score — the fewer hints you use, the higher your score. If you're chasing leaderboard positions, treat hints as a last resort.

Maintaining Your Streak

Unquote tracks consecutive days solved, and maintaining a long streak is one of the game's most satisfying achievements. Tips for keeping your streak alive:

  • Play at the same time each day — build a habit. Morning coffee, lunch break, or evening wind-down — pick a time and stick with it.
  • Don't rush — there's no penalty for a slow solve besides score. A slow solve maintains your streak; an unsolved puzzle breaks it.
  • Use hints if you must — a solved puzzle with hints is better for your streak than an unsolved puzzle with none. Pride is worth less than a 30-day streak.
  • The puzzle resets daily — each day brings a new cipher. Yesterday's difficulty has no bearing on today's.

Ready to decode today's cipher? Head to Unquote for the daily puzzle. If you enjoy word games, also try Lexicon (Wordle-style word guessing) and Word Scramble for another take on letter-based puzzles.

Related Games