Solitaire Tips & Tricks: How to Win Klondike and Spider
Solitaire is winnable more often than you think. Learn the strategies that separate consistent winners from casual players.
Solitaire is the card game everyone knows but few play optimally. Most people move cards whenever they can, but strategic players think several moves ahead, prioritize specific goals, and understand when to leave cards where they are. Whether you prefer Klondike or Spider, Solitaire on Ward Games rewards thoughtful play with higher scores and more wins.
Klondike Strategy: Expose Hidden Cards First
The single most important principle in Klondike Solitaire is this: prioritize moves that turn over face-down cards. Every face-down card is information you don't have and a resource you can't use. The player who flips more cards wins more games.
- Always prefer the column with more face-down cards. If you can move a card from column 3 (2 face-down) or column 5 (5 face-down), move from column 5. Revealing those deeply buried cards unlocks more options.
- Don't automatically move cards to the foundation. An Ace or 2 on the foundation is usually safe. But moving a 5 or 6 to the foundation removes it from play — you might need it later as a building target in the tableau.
- Leave cards in the tableau if they're useful. A red 7 on a black 8 is doing work — it's part of a building sequence. Moving it to the foundation might feel like progress but can actually reduce your options.
King Placement: The Most Important Decision
When a column empties, only a King can fill it. King placement is the single most consequential decision in Klondike because it's semi-permanent — once a King occupies an empty column, it's staying there unless you build an entire sequence on top of it.
- Choose the King that frees the most cards. If moving a King from column 2 reveals 3 face-down cards, and moving a King from the waste pile reveals 0, use the column 2 King.
- Consider color and sequence. A red King needs a black Queen, then a red Jack, and so on. Before placing a King, check if you have (or are likely to uncover) the Queen that goes on it. A King sitting alone in a column with no Queen available is wasted space.
- Don't rush to fill empty columns. An empty column is a valuable resource — it's a temporary holding space for cards you need to move around. Sometimes keeping a column empty for a few moves lets you rearrange other columns productively.
Stock and Waste Management
The stock pile (the face-down deck you draw from) is your backup resource. How you manage it affects your win rate significantly.
Draw 1 vs. Draw 3
Draw 1 gives you access to every card in the stock — it's the easier mode and great for learning. Draw 3 only lets you access every third card per pass, making it significantly harder. In Draw 3:
- Track which cards are in which positions. The stock cycles in the same order each pass. If you know a useful card is two positions deep, you need to play the card on top of it first (or pass through the entire stock and try again).
- Use tableau moves to shift the stock alignment. Playing a card from the waste pile changes which cards are accessible on the next draw. This is the key advanced technique in Draw 3 — every waste pile play shifts your access by one card.
When to Draw
- Draw when no useful tableau moves exist. Exhaust all productive tableau rearrangements before going to the stock. Every card you play from the tableau exposes face-down cards; stock draws don't.
- Don't cycle the stock mindlessly. Each pass through the stock without playing a card means you're stuck. If you've gone through the stock twice with no plays, the game may be unwinnable — but check for subtle tableau moves you might have missed first.
Aces and Low Cards: The Foundation Timing
Building the foundation (Ace piles) is the goal, but timing matters:
- Always play Aces immediately. There's never a reason to keep an Ace in the tableau — it can't have anything built on it in the tableau (since nothing goes below an Ace).
- Play 2s almost always. A 2 on the foundation is nearly free — the only card that could have been placed on it in the tableau is an Ace, which should already be on the foundation.
- Be cautious with 3s and above. Before moving a red 3 to the foundation, check if you need it to place a black 2 in the tableau. The higher the card, the more careful you should be.
- Keep foundations roughly even. If your spades foundation is at 7 but hearts is at 2, you've removed a lot of useful black cards from play. Try to build all four foundations at a similar pace.
Spider Solitaire Strategy
Spider mode is a different beast. You're working with 10 columns, 2 decks, and the goal is to build complete King-to-Ace same-suit sequences. The key strategies differ from Klondike:
Suit Selection (1, 2, or 4 Suits)
- 1-suit Spider is a great starting point — every card matches, so sequences are easy to build. Focus on creating empty columns and completing full sequences.
- 2-suit Spider adds the constraint that sequences must match suit to be removed. You can build mixed-suit sequences temporarily, but they can't be completed. Prioritize same-suit builds.
- 4-suit Spider is extremely difficult. Expect to win roughly 1 in 3 games even with perfect play. Patience and planning are essential.
Spider-Specific Tactics
- Empty columns are gold. In Spider, an empty column is a temporary storage space that lets you rearrange other columns. Two empty columns let you move sequences of any length. Protect your empty columns fiercely.
- Same-suit sequences over mixed sequences. A same-suit run from 10 down to 4 is far more valuable than a mixed-suit run because it can be moved as a unit and contributes to completion. Mixed-suit runs are dead weight once built.
- Delay dealing new rows. Each deal from the stock adds 10 cards (one per column). Only deal when you've exhausted all useful moves. New deals cover your carefully built sequences and can block critical columns.
- Score optimization: Spider starts at 500 points, loses 1 per move, and gains 100 per completed sequence. Minimize total moves by planning multi-step rearrangements before starting them.
General Tips for Both Modes
- Use undo freely. Solitaire on Ward Games supports undo (Ctrl+Z). When you're unsure about a move, try it and undo if it doesn't work out. There's no penalty for using undo during learning.
- Save your game. Auto-save runs every 15 seconds, and you can save manually. If you're in a good position and about to try a risky line of play, the save has your back.
- Not every game is winnable. Roughly 80% of Klondike deals are theoretically solvable, but even experts don't win them all. If you're stuck after two full stock passes with no moves, it might be time for a new deal.
- Think in sequences, not single cards. Always consider where a card will be three moves from now, not just this move.
Start Playing
Put these strategies to work in Solitaire on Ward Games. Start with Klondike Draw 1 to practice foundation timing and King placement, then graduate to Draw 3 or Spider when you're winning consistently.
If you enjoy strategic card and board games, try Chess for deep strategic thinking, or Sudoku for another solo logic challenge that rewards careful deduction over guesswork.