Strategy5 min readMarch 15, 2026

Wordle Strategy Guide: Best Starting Words & Solving Tips

CRANE, SLATE, or AUDIO? Learn which starting words give the best coverage and how to narrow down answers in 3-4 guesses consistently.

Lexicon is Ward Games' Wordle-style word guessing game — you have six attempts to guess a five-letter word using color-coded feedback after each guess. Green means correct letter in the correct position, yellow means correct letter in the wrong position, and gray means the letter isn't in the word at all. With daily and unlimited modes, it's perfect for both competitive streaks and casual practice. This guide covers the opener theory, elimination strategy, and advanced techniques that consistently solve puzzles in 3-4 guesses.

Choosing Your Opening Word

Your first guess is the most important move in the game. It sets the tone for everything that follows. A great opener maximizes the information you receive, while a poor opener wastes one of your six precious attempts.

What Makes a Good Opener

  • Common letters — use letters that appear frequently in five-letter English words. The top letters by frequency in five-letter words are E, A, R, O, T, L, I, S, N. A good opener uses five of these.
  • No repeated letters — your first guess should use five different letters. A word like SPEED wastes a letter slot by repeating E, giving you information about only four unique letters instead of five.
  • Vowel coverage — include at least two vowels (ideally three) in your opener. Knowing which vowels are in the word narrows the possibilities enormously.

Top Opener Recommendations

  • CRANE — covers C, R, A, N, E. Two vowels, three very common consonants. Statistically one of the best openers.
  • SLATE — covers S, L, A, T, E. Two vowels, excellent consonant spread.
  • AUDIO — covers A, U, D, I, O. Three vowels — the vowel-heavy approach. Great for quickly identifying which vowels are in play.
  • RAISE — covers R, A, I, S, E. Three of the five vowels plus two common consonants.
  • STARE — covers S, T, A, R, E. Solid all-around word with high-frequency letters.

Pick one opener and use it consistently. Familiarity with how a specific opener behaves across many puzzles builds intuition about what the feedback patterns mean.

Second Guess Strategy

Your second guess should complement your opener by covering letters the first guess didn't test. This two-word combo should collectively test 10 unique, high-frequency letters.

  • If CRANE was your opener — try SOLID, TOUGH, or BUILT as your second guess, covering completely different letters.
  • If SLATE was your opener — try CORGI, HOUND, or PRICY as follow-ups.
  • Incorporate feedback — if your opener revealed a green or yellow letter, your second guess should use that information rather than blindly playing a pre-planned word. Adapt based on what you learned.
After two well-chosen guesses, you should know which of 10 common letters are in the word and (for any greens/yellows) where they go. That's usually enough information to start guessing the actual word.

Positional Elimination

Yellow letters tell you a letter is in the word but NOT in that position. This is crucial information that many players underuse.

  • Track eliminated positions — if A is yellow in position 2, you know A is in the word but NOT in position 2. Your next guess should place A in position 1, 3, 4, or 5.
  • Multiple yellows narrow fast — if A has been yellow in positions 1 and 3, it can only be in positions 2, 4, or 5. Two data points cut the possibilities dramatically.
  • Gray letters are just as valuable — every gray letter eliminates roughly 20-30% of remaining possibilities. After two guesses with all grays (no matches), you've eliminated 10 letters — nearly half the alphabet. That's incredibly useful information even though it feels like you're losing.

Green-Lock Strategy

When you get a green letter (right letter, right position), keep it locked in that position for all subsequent guesses. This is obvious, but the strategic implications go deeper:

  • Build around greens — with a green E in position 5, think about common five-letter words ending in E. This immediately suggests patterns like _A_E, _I_E, _O_E (make, mine, more, etc.).
  • Two greens = almost solved — with two green letters, you typically have fewer than 10-20 possible words remaining. You should be able to solve within the next 2-3 guesses.
  • Don't waste greens — some players make guesses that don't include their confirmed green letters, trying to test other letters. This is almost always a mistake. Keep your greens and test new letters in the remaining positions.

Yellow Letter Repositioning

When you get a yellow letter, you must place it in a different position on your next guess. But where? Strategic repositioning maximizes your information gain:

  • Try the most common position — each letter has positions where it appears most frequently. E is most common in position 5 (as a word ending). S is most common in position 1. If your yellow S was in position 3, try position 1 next.
  • Consider letter combinations — yellow T and yellow H? They're probably TH together. Place them adjacent in your next guess and see if either turns green.
  • Don't repeat yellow positions — if R was yellow in position 2, placing R in position 2 again wastes a guess. This sounds obvious, but under pressure it's a common mistake.

Advanced Techniques

The Sacrifice Guess

Sometimes, especially when you have multiple possible answers and limited guesses, it's better to make a guess that tests distinguishing letters rather than guessing one of the candidates:

  • If the answer could be MANGO, MANGE, or MANGY, and you have 3 guesses left, don't guess MANGO and hope. Instead, guess a word containing O, E, and Y (like OBEYING or FOYER) to determine which ending is correct, then guess the right answer next.
  • This feels wasteful but is mathematically optimal when you face 3+ equally likely candidates.

Common Word Patterns

Recognizing five-letter word patterns speeds up your solving:

  • _IGHT — light, might, night, right, sight, tight, fight
  • _OUND — bound, found, hound, mound, round, sound, wound
  • _ATCH — batch, catch, hatch, latch, match, patch, watch
  • _OWER — lower, mower, power, tower, sower
  • SH___ — shake, shame, shape, share, sharp, shave, shine, shock

Daily Mode vs. Unlimited Mode

  • Daily mode — one puzzle per day, shared by all players. Take your time. There's no speed bonus, and your streak is on the line. Thoughtful play beats rushed play.
  • Unlimited mode — use this for practice. Try different openers, experiment with strategies, and build pattern recognition without risking your daily streak.

Ready to test your word skills? Play today's Lexicon puzzle and see if you can solve it in three guesses or fewer. Word game fans should also try Unquote (daily cipher puzzle), Word Scramble for anagram challenges, and browse more puzzle games on Ward Games.

Related Games